Description
Last year’s Illumineer’s Quest, Deep Trouble, was one of Disney Lorcana’s best surprises. No other TCG is doing these kinds of narrative-driven, co-op spin-offs, and in just two iterations, they’ve become an important part of what makes Lorcana stand out in a sea of other card games. It’s one thing to offer players an alternative, cooperative way to enjoy the game, but it’s another to deliver that experience in such a thoughtfully-made and well-designed package. With Palace Heist, the Illumineer’s Quest series proves it has the production value and level of quality to stand on its own exceptional deck-building game.
With a new box, board, and a few other fun surprises, Palace Heist is a major improvement over last year’s already-impressive Deep Trouble. Ravensburger’s board game expertise shines through Palace Heist, from the quality of the box and components to the way the gameplay perfectly captures the fantasy of a tug-of-war battle with an all-powerful Jafar. This is a must-play for fans and a great intro to the world of Lorcana for anyone looking for an alternative to intense head-to-head card game battles. I can’t think of a more perfect way to wrap up Disney Lorcana’s second year, or to get players excited about what’s coming next.
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